Canvas Editor
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Inferno Collection
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Viewport
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XML
Using Inferno Canvas Editor
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Use Edit Existing to load a ZIP that contains scene XML and any referenced images.
Use Create New to choose a skin template and provide the image that should back the new scene.
The editor maps image assets and sizes the viewport from the first image when one is present.
Use the viewport width and height fields when you need to override the canvas size.
Edit
Click an element on the canvas or in the Elements list to select it.
Drag selected elements on the canvas to move them. Alignment guides appear near matching edges.
Drag a corner handle to resize one selected element. Images and text keep their aspect ratio unless Shift is held.
Drag on empty canvas space to marquee-select multiple visible elements.
Adjust
Use the Selected panel to edit position, size, visibility, text, and text alignment.
Use Highlight all elements to show outlines for every editable item.
Use Show All and Hide All globally, by element type, or for the current selection.
Set Text color to change the default render color for text without an explicit color.
Output
Open XML to compare the loaded XML with the generated XML.
The right XML box updates as you edit and is the output to copy back into your scene package.
Use Undo or Ctrl+Z to step back through edit, viewport, color, and visibility changes.
Assets
Place every image used by the XML in the resource's assets folder.
Generated image paths are written as assets/filename.ext, so the files should match those names.
Edit Existing
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ZIP package
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Create New
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Template
Pager Reborn Skin
Pager Reborn Skin
Fire Alarm Reborn Skin
Image
Create Scene